I’ve been making internal videos for Sekiro Shadows Die Twice since the end of 2017. And while it’s always a blast to work on a game like this, what I really wanted was to create a video that everyone could see. And with this project, I was able to.
Client: Activision/From Software
Role: Editor/Gameplay Capture
For this project I was tasked with creating small teasers that highlighted previously shown bosses without revealing too much. It took a lot of work messing around with the debug tools and getting constant feedback from marketing and the developers, but I’m very happy with the end products.
"As I breathe, you will not pass.” – Gyoubu Masataka Oniwa pic.twitter.com/yXKupbaeZm
— Sekiro™: Shadows Die Twice (@sekirothegame) January 30, 2019
I got a lot of creative freedom on how to tackle each boss and it’s a lot of fun to push the boundaries of what’s possible with the game. Seeing the positive feedback on social media always gives a warm feeling. And the videos kept getting better and better with each new boss.