Sekiro: Shadows Die Twice Boss Series


Client: Activision/From Software
Role: Editor, Gameplay Capture, Matte painting
Software Used: Adobe Premiere, Adobe After Effects, Photoshop

For this project I was tasked with creating small teasers that highlighted previously shown bosses without revealing too much. It took a lot of work messing around with the debug tools and getting constant feedback from marketing and the developers, but I’m very happy with the end products.

I got a lot of creative freedom on how to tackle each boss and it’s a lot of fun to push the boundaries of what’s possible with the game. Seeing the positive feedback on social media always gives a warm feeling. And the videos kept getting better and better with each new boss.

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