For this project I was tasked with creating small teasers that highlighted previously shown bosses without revealing too much. It took a lot of work messing around with the debug tools and getting constant feedback from marketing and the developers, but I’m very happy with the end products.
I got a lot of creative freedom on how to tackle each boss and it’s a lot of fun to push the boundaries of what’s possible with the game. Seeing the positive feedback on social media always gives a warm feeling. And the videos kept getting better and better with each new boss.
Client: Activision / From Software
Role: Capture / Editor